Friday, April 13, 2012

art-of-swords:

Sword Photography

Tuesday, April 10, 2012

pachurz:

Some building block references my Life Drawing teacher drew up for us for our Figure Drawing class. Thought I would impart the wisdom.

Sunday, April 8, 2012
letmefixthatyaoiforyou:


So, other glaring anatomy problems aside… how do muscles in the torso work?

Ah, a very good question. This isn’t really yaoi but I’ll do it anyway since it’s such a good question. to be frank I’m not really an expert on the muscles specifically since I tend to focus more on the overall shape than interior detail things (plus I like drawing skinny guys so the my treatment of muscle is usually really subtle) so I’ll just show how I organize the male torso:

I break it into groups. Green is the pectorals, which sit on top of the ribcage (in red), which transitions into the abdominals (blue) aaaand yellow is kinda just “everything else”. oh and the blue dots are there to point out a subcutaneous landmark (meaning “below the skin”, a place where the bone comes very close to the surface that is good to help navigate the body) of the Iliac crest on the pelvis, just because I love that landmark it’s so useful. I googled “male torso” and did the same to a sculpture I found so you can, like, see it in action or something

Ok stuff:
it’s IMPORTANT to realize that the pectorals are on top of the ribcage. see on the line drawing on the left, the area around the left armpit, see how everything layers. there’s an overlapping indicated where the ribcage swells forward from underneath the thickness of the pectoral. emphasizing this line really pushes the skinniness of the body, though it is still good to put it there on guys who work out more (it keeps a rounder, bigger, pec from looking like a boob)
next, keep in mind that the torso has thickness as well as width:

it varies from person to person but I find it generally ideal to have the bellybutton here:

Also something I see a LOT in yaoi manga is people outlining all these muscles with solid lines; no :( Well I guess it’s kind of unavoidable if you’ve only got black and white to work with, so if you need to put lines on the interior, make sure they 1) don’t outline things and instead are placeholders for where a shadow would be, and 2) aren’t drawn with the same line quality/thickness as the outlines of the body. the point is to make soft contours look like soft contours with a softer line, right?

Honestly I’d avoid putting any lines to indicate abs altogether unless I was drawing the Hulk or something, but I wanted to see if I could do it in an acceptable way so I drew this. it looks fine I think. if it’s in a black and white line drawing sure, but if I were doing full color and shading on it then I would never leave those lines in, and instead let my rendering tell the viewer that there are abs there. I attempted to do that to the submitted drawing (it’s low res so it didn’t work out as well as it could have, but you can get the idea)

I tried my best :|;;;
anyway since the torso and shoulders are connected I have this post as suggested reading

letmefixthatyaoiforyou:

So, other glaring anatomy problems aside… how do muscles in the torso work?

Ah, a very good question. This isn’t really yaoi but I’ll do it anyway since it’s such a good question. to be frank I’m not really an expert on the muscles specifically since I tend to focus more on the overall shape than interior detail things (plus I like drawing skinny guys so the my treatment of muscle is usually really subtle) so I’ll just show how I organize the male torso:

I break it into groups. Green is the pectorals, which sit on top of the ribcage (in red), which transitions into the abdominals (blue) aaaand yellow is kinda just “everything else”. oh and the blue dots are there to point out a subcutaneous landmark (meaning “below the skin”, a place where the bone comes very close to the surface that is good to help navigate the body) of the Iliac crest on the pelvis, just because I love that landmark it’s so useful. I googled “male torso” and did the same to a sculpture I found so you can, like, see it in action or something

Ok stuff:

it’s IMPORTANT to realize that the pectorals are on top of the ribcage. see on the line drawing on the left, the area around the left armpit, see how everything layers. there’s an overlapping indicated where the ribcage swells forward from underneath the thickness of the pectoral. emphasizing this line really pushes the skinniness of the body, though it is still good to put it there on guys who work out more (it keeps a rounder, bigger, pec from looking like a boob)

next, keep in mind that the torso has thickness as well as width:

it varies from person to person but I find it generally ideal to have the bellybutton here:

Also something I see a LOT in yaoi manga is people outlining all these muscles with solid lines; no :( Well I guess it’s kind of unavoidable if you’ve only got black and white to work with, so if you need to put lines on the interior, make sure they 1) don’t outline things and instead are placeholders for where a shadow would be, and 2) aren’t drawn with the same line quality/thickness as the outlines of the body. the point is to make soft contours look like soft contours with a softer line, right?

Honestly I’d avoid putting any lines to indicate abs altogether unless I was drawing the Hulk or something, but I wanted to see if I could do it in an acceptable way so I drew this. it looks fine I think. if it’s in a black and white line drawing sure, but if I were doing full color and shading on it then I would never leave those lines in, and instead let my rendering tell the viewer that there are abs there. I attempted to do that to the submitted drawing (it’s low res so it didn’t work out as well as it could have, but you can get the idea)

I tried my best :|;;;

anyway since the torso and shoulders are connected I have this post as suggested reading

Sunday, April 1, 2012

arty masterpost

geromytime:

golgothassterror:

(Sorry this is so long, tumblr won’t let me un-indent all the things without messing the hyperlinks up BLUH. So press J to skip.)

I just went back through over 900 liked posts and dug out all the art tutorials so i can keep track of them. I guess this might be helpful to some of you guys, so here you go.

Some of these were gutted from posts where the original was deleted and so can’t be linked to in the masterpost list - especially one by Tumblr user melkh who has since either deleted or changed their url, so props to them.

Here we go then!

Freeware

Alchemy - this is a really fun program. You play around making abstract shapes until you start to see something in them, kind of like a Rorschach test. Then you use the shapes as a base to draw it from.
MyPaint - a pretty decent painting program that also has the benefit of working on Unix systems.
openCanvas 1.1 - I haven’t used openCanvas in years but it was a nice program with a pretty unique feel to it.
ArtRage - Only used this a couple of times donkey’s years ago just before I got oC, but I’ve heard good things about it.
The GIMP - In a similar vein to Photoshop, but free. I couldn’t get on with it when I tried it out a few years ago, but it’s pretty popular and is available on Unix systems and Macs.

Not-free-ware

Photoshop - Standard painting fare. Probably the most flexible program (particularly the latest versions) but not designed to act in a “natural” way. If you’ve used it for painting versus something like Painter you know what I mean. Who the fuck pays for it though? Google “Photoshop tumblr masterpost” and take your pick.
Paint Tool Sai - Far more affordable and definitely worth paying for if you can. The brushes are very decent (especially when they’ve been tweaked a little), the gui is simple and intuitive, and I dare you to find a program with which making smooth lineart is easier.
Corel Painter - My program of choice for most things. More tools than you could ever possibly use and pretty cheap on a student license, providing that you can prove you’re a student! It’s got a few bugs but if you want realism or a more natural feel than PS or SAI this is the program for you.

Anatomy

heads from different angles

anatomy and rotation of the head

human anatomy for artists

speed drawing studies

nude references

hands

arm and wing movement 

beer bellies

body types

noses

box and egg/run of the stroke

a trick for arm proportions

body diversity

anatomy of the waist

feet

hands and forearms

Expressions

emotions and facial expressions

expressions from different angles (love this site)

body language

Poses

figure drawing examples

posemaniacs

gesture drawing 

flexiblity

hand poses

Skin tones

handy pallet

painting skin

paint some life into your skin tones

ethnic skintones

Colouring

gamut mask tool (very nice!)

colour does not have to suck

5 easy ways to improve your colouring

fucking gradients, how do they work

light and shadow

painting crystals

achieving a painterly look in SAI 

painting forests

colour scheme designer

kuler (more colour schemes)

portrait lighting cheatsheet

Brushes

a very nice setting for the sai acrylic brush

photoshop fur brushes (and tutorial)

lots of photoshop brushes

Other peoples masterposts

handy art link megapost

art references

stock artists

cocks and how to draw them

love your fellow artist (anything from prompt generators to animation background here, very nice)

e books

art e-books (mediafire download)

even more e-books (including human anatomy, animal anatomy, cartoons, animation, composition, design, scenery, perspective…)

Andrew Loomis’s books

the art of drawing

cutting edge anatomy

Tutorials

drawing 101

how to paint realistic hair

how to paint realistic eyes

conceptart.org tutorials

creature design

folds

glasses

a pretty extensive general art tutorial

tumblrs

fucking art, how does it work

wannabe animator

anatomical art

artist problems

criminallyincompetent (check out their #reference and #tutorial tags, they’re gold)

good post, add it to your likes

(Source: geromy-kyle)

Thursday, March 29, 2012

inkydonkey:

pagerda:

Just a few [of the] references [from different websites] I’ve compiled for making more unique face/body shapes in my characters.

Of course, creative liberty is (and can be) taken on most of these shapes, but anyone who wishes to design a character should at least know that there are many shapes and sizes for characters to be and that can define them.

I encourage making each character, human or animal, unique and identifiable by their silhouettes and profiles when they’re bald and unclothed.

nabbing this

Friday, March 23, 2012
Wednesday, March 21, 2012
derppool:

Orcworts are one of the most interesting original D&D creations. It’s hard to go wrong with a colossal carnivorous tree that sends out small, purple, orc-shaped fruits to hunt and bring back creatures for the tree to devour. Sadly, due to its high CR (20! Yikes!), the Orcwort rarely sees game play. While scouring the internet for material for my own campaign, I came across these homebrew stats for a Lesser Orcwort.

Lesser OrcwortHuge PlantHit Dice: 10d8 + 50 (95 hp)Init: +2 (-2 Dex, +4 Improved Initiative)Speed: 10AC: 9 (-2 Dex, -2 Size, +3 natural)Attacks: 6 slams +11 meleeDamage: Slam 2d6+6Face/Reach: 10 ft. by 10 ft / 15 ft.Special Attacks: Improved grab, paralysis, swallow wholeSpecial Qualities: partial immunity to piercing, plant traits, telepathy, woodsenseSaves: Fort +12, Ref +1, Will +6Abilities: Str 23, Dex 7, Con 21, Int 10, Wis 16, Cha 8Skills: Hide +5, Move Silently +13Feats: Improved InitiativeClimate/Terrain: Temperate or warm plains, hills, or marshOrganization: Crop (1 orcwort + 5-20 wortlings)Challenge Rating: ??Treasure: NoneAlignment: Always neutralAdvancement: 11-16 HD (Huge); 17-30 HD (Gargantuan)I’ve scaled the orcwort down by giving it 10 HD and using the standard size reduction rules. I’ve also taken away the entangling roots and damage reduction. Paralysis DC is now 20, grappling bonus +21. I’m not sure what the challenge rating on this thing is (I’m not very good at making such judgements). 8 or 9 maybe?

Keep in mind that this Lesser Orcwort is accompanied by 5-20 Wortlings

WortlingSmall PlantHit Dice: 3d8 (13 hp)Initiative: 6Speed: 30 ft., climb 15 ft.AC: 16 (+1 size, +2 Dex, +3 natural), touch 13, flat-footed 14Attacks: 2 claws +5 meleeDamage: Claw 1d3+2 plus poisonFace/Reach: 5 ft. /5 ft.Special Attacks: Poison, swarmingSpecial Qualities: DR 5/bludgeoning or slashing, Plantmind, Plant Traits, WoodsenseSaves: Fort +3, Ref +3, Will +1Abilities: Str 15, Dex 14, Con 11, Int 2, Wis 11, Cha 6Skills: Climb +10, Hide +11, Move Silently +7;Feats: Improved Initiative, StealthyClimate/Terrain: Temperate or warm plains, hills, and marshOrganization: Band (5-20)Challenge Rating: 3Treasure: NoneAlignment: Always neutralAdvancement: 4-9 HD (Medium-size)Level Adjustment: -

That’s still a level 12 encounter at the very least. If you wanted to use an Orcwort at a lower level, how would you go about it?

derppool:

Orcworts are one of the most interesting original D&D creations. It’s hard to go wrong with a colossal carnivorous tree that sends out small, purple, orc-shaped fruits to hunt and bring back creatures for the tree to devour. Sadly, due to its high CR (20! Yikes!), the Orcwort rarely sees game play. While scouring the internet for material for my own campaign, I came across these homebrew stats for a Lesser Orcwort.

Lesser Orcwort
Huge Plant
Hit Dice: 10d8 + 50 (95 hp)
Init: +2 (-2 Dex, +4 Improved Initiative)
Speed: 10
AC: 9 (-2 Dex, -2 Size, +3 natural)
Attacks: 6 slams +11 melee
Damage: Slam 2d6+6
Face/Reach: 10 ft. by 10 ft / 15 ft.
Special Attacks: Improved grab, paralysis, swallow whole
Special Qualities: partial immunity to piercing, plant traits, telepathy, woodsense
Saves: Fort +12, Ref +1, Will +6
Abilities: Str 23, Dex 7, Con 21, Int 10, Wis 16, Cha 8
Skills: Hide +5, Move Silently +13
Feats: Improved Initiative
Climate/Terrain: Temperate or warm plains, hills, or marsh
Organization: Crop (1 orcwort + 5-20 wortlings)
Challenge Rating: ??
Treasure: None
Alignment: Always neutral
Advancement: 11-16 HD (Huge); 17-30 HD (Gargantuan)

I’ve scaled the orcwort down by giving it 10 HD and using the standard size reduction rules. I’ve also taken away the entangling roots and damage reduction. Paralysis DC is now 20, grappling bonus +21. I’m not sure what the challenge rating on this thing is (I’m not very good at making such judgements). 8 or 9 maybe?

Keep in mind that this Lesser Orcwort is accompanied by 5-20 Wortlings

Wortling
Small Plant
Hit Dice: 3d8 (13 hp)
Initiative: 6
Speed: 30 ft., climb 15 ft.
AC: 16 (+1 size, +2 Dex, +3 natural), touch 13, flat-footed 14
Attacks: 2 claws +5 melee
Damage: Claw 1d3+2 plus poison
Face/Reach: 5 ft. /5 ft.
Special Attacks: Poison, swarming
Special Qualities: DR 5/bludgeoning or slashing, Plantmind, Plant Traits, Woodsense
Saves: Fort +3, Ref +3, Will +1
Abilities: Str 15, Dex 14, Con 11, Int 2, Wis 11, Cha 6
Skills: Climb +10, Hide +11, Move Silently +7;
Feats: Improved Initiative, Stealthy
Climate/Terrain: Temperate or warm plains, hills, and marsh
Organization: Band (5-20)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 4-9 HD (Medium-size)
Level Adjustment: -

That’s still a level 12 encounter at the very least. If you wanted to use an Orcwort at a lower level, how would you go about it?

Tuesday, March 20, 2012

snoipahkat:

OK SO i get asked about colors a lot and i’m really sorry i am so lame at giving detailed answers SO I’M GONNA ATTEMPT TO FORMULATE SOME„,  BASIC TIPS I GUESS
LET ME JUST START OUT BY SAYING i’m not really a very skilled or fancy or formally educated artist (shocking i know) and i don’t take drawing very seriously, BUT I HOPE A FEW THINGS I HAVE SAY WILL HELP YOU

(extra commentary in case anything is hard to read, here is the whole thing in one pic and not an obnoxious photoset)

1. HAVE FUN WHEN YOU ARE COLORING JEEZ don’t loose hair over trying really hard to study and adsorb shading and lighting ‘ruuuules’!! and while enough basic understanding is obviously important and necessary in creating believable and realistic pieces, being creative is also really important as well!! the bottom line of art is that there ARE no rules, and if you really do want to be happy with your work, i find a lot of satisfaction arises in knowing i made something only /I/ could make!! and besides, if i didn’t have fun making art, then i wouldn’t do it, frankly

2. PAY ATTENTION TO WHAT TONE YOUR COLORS PORTRAY this is especially true for people and expressions and setting 

since color is such a big part of a piece, it also plays a big role in setting the tone of your work!! take a minute to evaluate the context of whatever you’re drawing and then try to see what colors would best parrallel that! and especially don’t be afraid to venture into palettes you don’t normally use!! but once you choose a palette that matches the tone of your work BE SURE TO STICK WITH IT so it is contiguous in both the background and foreground

(i used twilight princess and skyward sword as an example, i hope my analysis makes sense)

3. be sure to scribble with and test how colors look together BEFORE you take them to your lines!! and finally HAVE FUN WITH YOUR COLORING i know i already said this but it’s simply tragic when an artist becomes bored/uninterested/frustrated with colors ahhh!!! remember that every artist has different coloring styles so try you best to observe others’ techniques!! pay attention to what you like about them, but ALSO pay attention to what you dislike!!

practice a lot of styles, and ask around which programs/brush settings artists use if you find yourself interested in them!! i’m sorry i can’t help you with more technicalities, but learning for yourself is also half the fun!! plus i’m a lazy motherfucker and i’m bad a tutorials anyway

OKKKKAAY THANKS FOR READING OLLIE OUT

Saturday, March 17, 2012

mariealbertine:

This is Jack Hamm’s entire section on folds, minus a page that was repetitive so I ditched it to fit the photoset limit. If you guys like, I’ll scan more of his stuff from time to time, I have been trying to get everyone on board with him forever!

To reiterate, these scan’s are from Jack Hamm’s Drawing The Head And Figure.

Wednesday, March 7, 2012

villainsgoleft:

Part 1 Part 2 Part 3

“The Athlete” by Howard Schartz and Beverly Ornstein originally uploaded here.